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Old Mar 07, 2011, 05:09 PM // 17:09   #1
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Default Death Nova

now that the new update is implemented it is fairly used for minion masters, however all i have come across agree that death nova needs to be changed to be able to use more often.

from personal experience i try as often as possible to cast death nova on my minions but by the time i get to its already dead.

so what does everyone say to the follwing

Death Nova: 5e 3/4 ct 1s rt
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.

Death Nova: 10e 3/4 ct instant recharge
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
(looking at this i see no real problem with energy if soul reaping is high enough but it should really initiate the minion window update fully...especially if were supposed to use the update for something)
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Old Mar 07, 2011, 06:10 PM // 18:10   #2
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I've never had the problem where my minions were dying so fast that I couldn't cast DN on them. I think the skill is fine the way it is.
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Old Mar 07, 2011, 06:16 PM // 18:16   #3
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Let a hero run minion bomber, or practice more with the new minion panel.
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Old Mar 07, 2011, 06:17 PM // 18:17   #4
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1s cast with reduced damage seems fine to me. 85 damage @ 16 DM.
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Old Mar 07, 2011, 06:24 PM // 18:24   #5
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I don't use Death Nova on MM heroes anymore due to its cast time - the hero wastes so much time just casting Death Nova that the other heroes can easily kill the mobs before minions get enchanted.
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Old Mar 07, 2011, 07:20 PM // 19:20   #6
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I'd like it to have 1/2 casting time if the target is a minion and it's under 50% or 25% HP.


That way, pre-casting and casting on allies still takes time.
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Old Mar 07, 2011, 07:41 PM // 19:41   #7
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Quote:
Originally Posted by MithranArkanere View Post
I'd like it to have 1/2 casting time if the target is a minion and it's under 50% or 25% HP.


That way, pre-casting and casting on allies still takes time.
i liek this idea, i was referring to Death Nova changing for pvp anyway
and considering u cant have heros in pvp why not? faster casting tiem other than 2 seconds is kidna ...better? im trying to mm a damn ele hes gonna have swarms of minions on him, breath of fire adn im screwed...why not penalize him for killing my minions is the point. its like ... i dont even get a chance to cast on my minions because they are already dead.
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Old Mar 07, 2011, 08:01 PM // 20:01   #8
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I thik death nova is fine the way it is. Its already a super powerful skill... minion bombers are perhaps even OP and have been for some time. In addition, you can use your weapon sets smartly to speed up the casting times quite often. There are also skills that increase cast times (mind bender on a human MM would be great). I say keep it the way it is now.
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Old Mar 07, 2011, 08:09 PM // 20:09   #9
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OMG...PVP...along with several rupts its a pain in the ass already, sure u have no prob with it what about everyone else, weapon set passed my mind, but still...if i get rupted i have a chance to recast it because of no recharge, dont u think 1 second would be decent
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Old Mar 07, 2011, 08:19 PM // 20:19   #10
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Reduce the damage. Increase the energy cost. Add recharge time.
Seriously, anything, just cut that 2s cast time.
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Old Mar 07, 2011, 08:49 PM // 20:49   #11
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Quote:
Originally Posted by drkn View Post
Reduce the damage. Increase the energy cost. Add recharge time.
Seriously, anything, just cut that 2s cast time.
10 energy, insta recharge 1 second casting time'

buff but a nerf, if u have high enough soul reaping no energy probs... real simple
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Old Mar 07, 2011, 09:44 PM // 21:44   #12
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Quote:
Originally Posted by Chrisworld View Post
I've never had the problem where my minions were dying so fast that I couldn't cast DN on them. I think the skill is fine the way it is.
i concur, i have little to no issue of casting dnova on a minion before it dies, the skill seems fine to me as-is
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Old Mar 07, 2011, 10:18 PM // 22:18   #13
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I like the idea of making it aoe if target is a minion. Maybe half the damage, or make it 15 energy but that makes it so less spammy. The issue I have with it is less targeting the minions, but more having heroes recast it for like 50% of the time so i have to wait for olias at the next engagement.
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Old Mar 07, 2011, 10:41 PM // 22:41   #14
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Making it reward you for casting it later in the minion's life sounds great. If cast on a foe with 50% or less health, casts instantly or 1/4 instead of 2s? Maybe that speed is OP.
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Old Mar 08, 2011, 04:38 AM // 04:38   #15
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Skills shouldn't be buffed just because you are bad at using them. 1s or less cast time would be ridiculously overpowered.
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Old Mar 08, 2011, 07:46 AM // 07:46   #16
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Quote:
Originally Posted by Kunder View Post
Skills shouldn't be buffed just because you are bad at using them. 1s or less cast time would be ridiculously overpowered.
thats why they're suggesting to weaken the damage herp derp
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Old Mar 09, 2011, 05:19 AM // 05:19   #17
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Quote:
Originally Posted by HigherMinion View Post
thats why they're suggesting to weaken the damage herp derp
Quote:
Originally Posted by Lithril Ashwalker View Post
now that the new update is implemented it is fairly used for minion masters, however all i have come across agree that death nova needs to be changed to be able to use more often.

from personal experience i try as often as possible to cast death nova on my minions but by the time i get to its already dead.

so what does everyone say to the follwing

Death Nova: 5e 3/4 ct 1s rt
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.

Death Nova: 10e 3/4 ct instant recharge
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
(looking at this i see no real problem with energy if soul reaping is high enough but it should really initiate the minion window update fully...especially if were supposed to use the update for something)
Quote:
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
herp derp indeed

Weakening the damage is still stupid though. Unless you took it to 50 damage it would be ridiculous.
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Old Mar 09, 2011, 09:03 AM // 09:03   #18
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Not really. But it doesn't really need a change, it's more of a "wouldn't it be nice" suggestion. I'd like Shadow of Fear and Barbs to be 1s cast too.

Here's a suggestion; bring back Mindbender.
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Old Mar 09, 2011, 09:44 PM // 21:44   #19
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Just Make an Me/N Fast Cast Minion Master if you're too slow with Death Nova :P
Death Nova is fine.
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Old Mar 11, 2011, 03:49 PM // 15:49   #20
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mesmer can get enough minions...and quite frankly just becasue of the update makeing masmer greater(the last few udpates)i dont have t play mesmer...in face in pvp they are the most OP

i hear mesmer this mesmer that in doa...i want ot have fun not a timed contol freak yell at me...elitism btw

mindbender = pve only RTFM(herp derp)
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